Second Life
Second Life, a virtual metaverse, was created by Linden Labs in 2001 and is defined by its creator as a “3D world, imagined, created and owned by its residents.” This virtual environment thrives on the interactions of real world individuals and their CGI residents or avatars. The avatars interact with people, businesses and organizations in a 3D environment. There are currently 7.5 million residents in Second Life.
The Center for Connected Health recognizes Second Life as a new, unique, and rich communications medium that deserves attention and research.
Center for Connected Health Models of Care
The aim of this program is to determine whether the Relaxation Response (RR), designed by the Benson-Henry Institute for Mind Body Medicine, can be successfully taught using the medium Second Life.
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Center for Connected Health Models of Care
The aim of this program is to determine whether the Relaxation Response (RR), designed by the Benson-Henry Institute for Mind Body Medicine, can be successfully taught using the medium Second Life.
9 Comments
Follow these steps to get started in Second Life.
First Real-Time, Interactive Healthcare Conference Held in Second Life, Featuring Panel From 'Real Life' Partners Connected Health Conference
Follow these steps to get started in Second Life.
First Real-Time, Interactive Healthcare Conference Held in Second Life, Featuring Panel From 'Real Life' Partners Connected Health Conference